AI Insights · Timothy · January 2022
Top Down Games in Brazil Q4 2021: Unified Platform Performance
In Q4 2021, top down games like 8 Ball Pool™, Phone Case DIY, Magic Tiles 3: Piano Game, Count Masters: Crowd Runner 3D, and Among Us! demonstrated significant engagement and revenue trends on a unified platform in Brazil.
In Q4 2021, top down games on a unified platform in Brazil showed notable performance trends. This analysis highlights the weekly downloads, revenue, and active users for the top 5 games in this category. The data comes from Sensor Tower, and more insights can be found there.
8 Ball Pool™ from Miniclip.com experienced fluctuating weekly revenue, peaking at approximately $88.9K in the final week of December. Weekly downloads showed a significant increase towards the end of the quarter, reaching 358K in the last week. Active users also grew steadily, from around 3.3M at the start of the quarter to 4.3M by the end.
Phone Case DIY by Crazy Labs observed a remarkable rise in weekly downloads, culminating at 515K in the final week. Active users followed a similar trend, climbing from 405K in late September to over 1M by the end of December.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. saw a gradual decline in weekly revenue, ending at $253 in the last week of December. However, weekly downloads and active users increased towards the end of the quarter, with downloads peaking at 318K and active users reaching nearly 3M in the final week.
Count Masters: Crowd Runner 3D by Freeplay LLC had a modest increase in weekly revenue, reaching $146 in the last week of December. Weekly downloads experienced a peak of 361K in mid-October, followed by a decline, but saw a resurgence to 215K by the end of December. Active users fluctuated, ending the quarter at approximately 338K.
Among Us! by InnerSloth LLC maintained steady weekly revenue, peaking at about $1.1K in mid-October. Weekly downloads showed consistent growth, culminating at 249K in the last week of December. Active users remained relatively stable, with a slight increase towards the end of the quarter, finishing at around 771K.
These trends highlight the dynamic nature of the top down games market in Brazil during Q4 2021. For more detailed insights and data, visit Sensor Tower.